Lore and knowledge
General Lore:
The Moonshae Isles: A roughly circular grouping of islands West of the Sword Coast. The islands have seen many decades of inter-conflict between the two human ethnic groups that occupy them. The Northlanders are a violent, war-like society many of whom who take up lives of piracy. The Ffolk are a more peaceful people, often farmers and have strong Druidic traditions worshiping the Earthmother. Both groups have now been united under one banner, the hard work of High King Trsitran Kendrick and now his daughter High Queen Alicia Kendrick. Some tensions still exist but many of the Northlanders relocated to the largely lawless Korrin Archipelago to apply their trade. The Islands are also noteworthy for having a strong connection with the Fey Realms.
Korinn Arhcipelago: A chain of hundreds of islands some so small they are not even shown on maps. Sparsely populated and under constant threat but the many human and demi-human pirate and corsairs. The region was brought a short time of peace by Vilidel the so called“Sea King.” But it has been 60 years since he was killed in a pirate raid the great he had done is fading from memory, once again the archipelago has no central government and has splintered into many petty nations. The threats of piracy every growing and and many islands go unclaimed waiting for the brave, daring or foolish to take their claim.
Barret's Quay: A small eastern land known for its taciturn nature, mostly humans with some Dwarves.
Craftenor: The most southern island of any size, enjoys warmer temperatures and bountiful waters. Many Halfings live here amongst humans and other demi-humans can be seen in very small minorities.
Dennik: Unfortunately Dennik is the Western-frontier, any further West and you are in solely pirate territory. Few fishermen operate here as the seaside villages are too vulnerable to buccaneer raids, instead most of the population tends herds of grow spices in upland fields.
Highport: Densely forested and and a rich trading island with several strong port cities home to large Elvish and Halfling populations.
Jacaman: A small ugly and unfortunate island, still the chief producer of the archipelagos exotic spices But the site of a lot of risky trade and surrounding trade routes are of great interest to pirates.
Pandira: This island was once a notorious pirate haven but fell unoccupied after the Sea Kings reign.
Rabin's Reef: Another heavily forested islands, noted summering spot for the wealthy families from Ventris.
Ventris: The largest and richest of the islands. High mountains, thick forests and several plains worthy of growing crops. The only island to host many large demi-human communities.
Pirates Clans: Although how the lands and seas are divided is complex and constantly influx; subject to the “laws” the pirates themselves decide and enforce. The names of several clans are well known.
The Sithisila Fleet: A grouping of Goblinoids; cunning and unpredictable.
The Hak-kubra: A well organized and powerful band of Orcs.
White Skulls: A small buy deadly presence, dark skinned humans. What they lack in numbers they make up for in ruthlessness.
Sons of Kraken: Mentioned in hushed whispers or elaborate tavern tales. Whether they even exist is still open to debate.
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Greater Deities:
Lord Ao: The Overgod, all deities are subject to him. He is the father of the first Abeir-Toril deities; the twin goddesses Selune and Shar.
Akadi: Goddess of freedom, speed, movement, wind and air. Neutral
Asmodeus: King of the Nine Hells. God of Sin. Lawful Evil
Bane: The Black Hand. God of hatred, fear and tyranny. Lawful Evil
Chauntea: The Great Mother. Goddess of agriculture, fertility and summer. Neutral Good
Cyric: God of murder, lies, strife, deception and illusions. Chaotic Evil
Lathander: God of youth, vitality and spring. Neutral Good
Mystara: Former goddess of magic, spells and the weave the manifestation of the world’s arcane magic.
Oghma: God of knowledge, invention and inspiration. True Neutral
Selune: Goddess of the moon, stars, navigation and prophecy. Neutral Good
Shar: Goddess of darkness, night and loss. Neutral Evil
Sune: Goddess of love, beauty, romance and passion.
Talos: God of storms, destruction, rebellion. Chaotic Evil
Torm: God of justice, law and order, loyalty and obedience. Lawful Good
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Lesser Deities:
Deneir: Lord of Glyphs, Scribe of Oghma. God of literature, art, knowledge, language and cartography. Neutral Good
Gond: God of craft, construction and smithing. Neutral Good
Tymora: Goddess of good fortune, luck and adventure. Neutral Good
Umberlee: The Bitch Queen. Goddess of the oceans, currents and waves. Chaotic Evil